Have you tried Castle Baloneybeard? 🙂 It is a game developed in Godot Engine together with my buddy YeOldeDM, during a 9 day long game jam hosted on itch.io. I have written a short blog about the development of that game quite some time ago. Perhaps some of you might… Continue Reading Tried Castle Baloneybeard?
I uploaded these tutorial videos on YouTube & Vid.me a while ago. I apologize for neglecting posting about it here sooner.
If you are unfamiliar about the Cannon Shooter; It is a short tutorial series about implementing shooting mechanic in Godot Engine. This includes setting up collision, physics and fun extras such as using Tool script to preview bullet path and, soon in part 4, hitting enemies.
Hello everyone! There will be a greater delay between each of my videos in order to focus on a personal development project that I am working on. This was triggered by getting in an economical “tough” spot, which have changed my priorities a bit. That being said, it does not… Continue Reading [January] Status Update
VisibilityNotifier is commonly used when you wish to activate or deactivate certain nodes when they come into view. An example of this may be to disable bullets when they leave the screen. By manipulating the VisibilityNotifier size, you can make it signal a while before entering the screen, or a while after the screen – so that you wont see half a bullet, ball or object disappear before truly having left the screen.
In this video, I will demonstrate how you can use the VisibilityNotifier2D node. What we are doing in this video can also be done using the 3D version of the node; “VisibilityNotifier”.
I have to say, making this video has been tough. And no, it is not what you might think. It is because I am using a new video editor; Blender.
Blender is amazing and weird. Frankly, I am not sure if it is up to the task. Simple actions such as adding text on the screen is a chore. The same goes with manipulating tracks.
Although I am all for open sourced software, and more than willing to learn how to use it.
This is the result so far; part 1 out of N tutorial videos, where I will be covering how you can handle shooting.
The Player Controller with RigidBody2D is a demonstration of how you can implement your own player in a platformer-style game. If you wish to code along, download the project files here. You can also download the result project files from the tutorial here. You need to be using Godot Engine 2.2 (or newer) in… Continue Reading [Godot Engine] Player Controller with RigidBody2D
A beginner tutorial creating a real clock in Godot Engine. This can be instanced and reused in games and projects. You can download the Project Files from my video tutorial right here. In this tutorial I will be demonstrating how you can create a clock that shows you your local time.… Continue Reading [Godot Engine] Creating a Real Clock in Godot Engine