VisibilityNotifier is commonly used when you wish to activate or deactivate certain nodes when they come into view. An example of this may be to disable bullets when they leave the screen. By manipulating the VisibilityNotifier size, you can make it signal a while before entering the screen, or a while after the screen – so that you wont see half a bullet, ball or object disappear before truly having left the screen.
In this video, I will demonstrate how you can use the VisibilityNotifier2D node. What we are doing in this video can also be done using the 3D version of the node; “VisibilityNotifier”.
I have to say, making this video has been tough. And no, it is not what you might think. It is because I am using a new video editor; Blender.
Blender is amazing and weird. Frankly, I am not sure if it is up to the task. Simple actions such as adding text on the screen is a chore. The same goes with manipulating tracks.
Although I am all for open sourced software, and more than willing to learn how to use it.
This is the result so far; part 1 out of N tutorial videos, where I will be covering how you can handle shooting.
The Player Controller with RigidBody2D is a demonstration of how you can implement your own player in a platformer-style game. If you wish to code along, download the project files here. You can also download the result project files from the tutorial here. You need to be using Godot Engine 2.2 (or newer) in… Continue Reading [Godot Engine] Player Controller with RigidBody2D
A beginner tutorial creating a real clock in Godot Engine. This can be instanced and reused in games and projects. You can download the Project Files from my video tutorial right here. In this tutorial I will be demonstrating how you can create a clock that shows you your local time.… Continue Reading [Godot Engine] Creating a Real Clock in Godot Engine
The Player Controller with KinematicBody2D is a simple demonstration of how you can implement your own player in a platformer-style game. You can find a demo on my GitHub page. You can download the Source Code from my video tutorial here. A few differences between RigidBody2D and KinematicBody2D RigidBody2D is used when you want… Continue Reading [Godot Engine] Player Controller with KinematicBody2D
This is a somewhat light-weight console project for Godot I had hidden away from the public, gathering dust. This was made during my college times while I was working on my final bachelor task – which I will at some point get back to, as it is part of a bigger… Continue Reading [Godot Engine] Godot Console
Godot Gameboy Shaders will make almost any game look like if it was played on an GameBoy. By fine tuning your configurations, you can change the look of your game. For a full demo of Godot Gameboy Shader, go to my GitHub page. You can download the Source Code from my video… Continue Reading [Godot Engine] Godot GameBoy Shaders
I have made an time tracking app public in GitHub for people to browse and maybe learn from. It is an unfinished, but functional time tracking app that allows you to setup your own Projects and add Tasks to each project. You can then select the project & task and… Continue Reading [Godot Engine] Time Tracking App