The goal is to have your computer automatically mount your portable USB Hard Disk Drives (HDD) on startup. A basic level of knowledge with GNU/Linux commands is expected of you in order to follow along. These notes are written in such a way that most GNU/Linux should be able to… Continue Reading Mounting portable USB Hard Disk Drives on Startup with Debian

Have you tried Castle Baloneybeard? 🙂 It is a game developed in Godot Engine together with my buddy YeOldeDM, during a 9 day long game jam hosted on I have written a short blog about the development of that game quite some time ago. Perhaps some of you might… Continue Reading Tried Castle Baloneybeard?

I uploaded these tutorial videos on YouTube & a while ago. I apologize for neglecting posting about it here sooner.
If you are unfamiliar about the Cannon Shooter; It is a short tutorial series about implementing shooting mechanic in Godot Engine. This includes setting up collision, physics and fun extras such as using Tool script to preview bullet path and, soon in part 4, hitting enemies.

Part 2 – Ball Physics

Part 3 – Tool Script

VisibilityNotifier is commonly used when you wish to activate or deactivate certain nodes when they come into view. An example of this may be to disable bullets when they leave the screen. By manipulating the VisibilityNotifier size, you can make it signal a while before entering the screen, or a while after the screen – so that you wont see half a bullet, ball or object disappear before truly having left the screen.

In this video, I will demonstrate how you can use the VisibilityNotifier2D node. What we are doing in this video can also be done using the 3D version of the node; “VisibilityNotifier”.


I have to say, making this video has been tough. And no, it is not what you might think. It is because I am using a new video editor; Blender.
Blender is amazing and weird. Frankly, I am not sure if it is up to the task. Simple actions such as adding text on the screen is a chore. The same goes with manipulating tracks. 
Although I am all for open sourced software, and more than willing to learn how to use it.

This is the result so far; part 1 out of N tutorial videos, where I will be covering how you can handle shooting.

The Player Controller with RigidBody2D is a demonstration of how you can implement your own player in a platformer-style game. If you wish to code along, download the project files here. You can also download the result project files from the tutorial here. You need to be using Godot Engine 2.2 (or newer) in… Continue Reading [Godot Engine] Player Controller with RigidBody2D

A beginner tutorial creating a real clock in Godot Engine. This can be instanced and reused in games and projects. You can download the Project Files from my video tutorial right here. In this tutorial I will be demonstrating how you can create a clock that shows you your local time.… Continue Reading [Godot Engine] Creating a Real Clock in Godot Engine