Player Controller with RigidBody2D (Godot 2.2) The Player Controller with RigidBody2D is a demonstration of how you can implement your own player in a platformer-style game. Ivan Skodje Nov 16, 2016 6 min read
Creating a Real Clock A beginner tutorial creating a real clock in Godot Engine. Ivan Skodje Nov 10, 2016 5 min read
Player Controller with KinematicBody2D (Godot 2.2) The Player Controller with KinematicBody2D is a simple demonstration of Ivan Skodje Nov 01, 2016 4 min read