Marching Squares is an algorithm that allows us to determine which tile to place in order to get the best looking terrain, something similar to the image on the left. For a demo of Marching Squares, view my GitHub page. You can download the Source Code from my video tutorial here. Information before Implementation We begin by creating a… Continue Reading [Godot Engine] Marching Squares

These are little snippets of how you can convert between binary numbers and decimal numbers using GDScript.  Currently, as I am writing this post, there are no built-in functions for converting between them. Knowing that I am not the first in looking for this, and that I most certainly wont be the last,… Continue Reading [GDScript] Conversion between Binary / Decimal

Hello friends! After a week worth of development, me and my buddy YeOldeDM have managed to put together a puzzle game. A game heavily inspired from Chip’s Challenge, an old and classic puzzle game. The Team I only found out about #GBJAM5 a day or two before it started. There was a post… Continue Reading The Story behind Castle Baloneybeard

Castle Baloneybeard is an amazingly simple puzzle game! You are playing as the castle owner Baloneybeard in search of lost baloney, which you somehow misplaced.  (Or perhaps it was rats that took it away, we don’t really know at this point. Still under investigation.) Navigate through unavoidable puzzles as you scratch your head… Continue Reading Castle Baloneybeard v1.0