The Player Controller with KinematicBody2D is a simple demonstration of how you can implement your own player in a platformer-style game. You can find a demo on my GitHub page. You can download the Source Code from my video tutorial here. A few differences between RigidBody2D and KinematicBody2D RigidBody2D is used when you want… Continue Reading [Godot Engine] Player Controller with KinematicBody2D