Marching Squares is an algorithm that allows us to determine which tile to place in order to get the best looking terrain, something similar to the image on the left. For a demo of Marching Squares, view my GitHub page. You can download the Source Code from my video tutorial here. Information before Implementation We begin by creating a… Continue Reading [Godot Engine] Marching Squares

These are little snippets of how you can convert between binary numbers and decimal numbers using GDScript.  Currently, as I am writing this post, there are no built-in functions for converting between them. Knowing that I am not the first in looking for this, and that I most certainly wont be the last,… Continue Reading [GDScript] Conversion between Binary / Decimal