Tried Castle Baloneybeard?

Have you tried Castle Baloneybeard? 🙂 It is a game developed in Godot Engine together with my buddy YeOldeDM, during a 9 day long game jam hosted on itch.io. I have written a short blog about the development of that game quite some time ago. Perhaps some of you might… Continue Reading Tried Castle Baloneybeard?

Godot Engine – Cannon Shooter (Part 2 and 3)

I uploaded these tutorial videos on YouTube & Vid.me a while ago. I apologize for neglecting posting about it here sooner.
If you are unfamiliar about the Cannon Shooter; It is a short tutorial series about implementing shooting mechanic in Godot Engine. This includes setting up collision, physics and fun extras such as using Tool script to preview bullet path and, soon in part 4, hitting enemies.

Part 2 – Ball Physics

Part 3 – Tool Script

[Godot Engine] VisibilityNotifier / VisibilityNotifier2D ► Nodes in Godot Engine

VisibilityNotifier is commonly used when you wish to activate or deactivate certain nodes when they come into view. An example of this may be to disable bullets when they leave the screen. By manipulating the VisibilityNotifier size, you can make it signal a while before entering the screen, or a while after the screen – so that you wont see half a bullet, ball or object disappear before truly having left the screen.

In this video, I will demonstrate how you can use the VisibilityNotifier2D node. What we are doing in this video can also be done using the 3D version of the node; “VisibilityNotifier”.

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[Godot Engine] Cannon Shooting (Part 1)

I have to say, making this video has been tough. And no, it is not what you might think. It is because I am using a new video editor; Blender.
Blender is amazing and weird. Frankly, I am not sure if it is up to the task. Simple actions such as adding text on the screen is a chore. The same goes with manipulating tracks. 
Although I am all for open sourced software, and more than willing to learn how to use it.

This is the result so far; part 1 out of N tutorial videos, where I will be covering how you can handle shooting.

[Godot Engine] Player Controller with RigidBody2D

The Player Controller with RigidBody2D is a demonstration of how you can implement your own player in a platformer-style game. If you wish to code along, download the project files here. You can also download the result project files from the tutorial here. You need to be using Godot Engine 2.2 (or newer) in… Continue Reading [Godot Engine] Player Controller with RigidBody2D

[Godot Engine] Creating a Real Clock in Godot Engine

A beginner tutorial creating a real clock in Godot Engine. This can be instanced and reused in games and projects. You can download the Project Files from my video tutorial right here. In this tutorial I will be demonstrating how you can create a clock that shows you your local time.… Continue Reading [Godot Engine] Creating a Real Clock in Godot Engine

[QA – Godot Engine] Playing Music after SFX is done playing

I aim to create several videos each week, answering your QA questions from Godot’s official QA section. I have two suggestions. One involves using a SamplePlayer and check whether or not it is playing. The other is to play the sound effect with an StreamPlayer and use the “finished” signal to… Continue Reading [QA – Godot Engine] Playing Music after SFX is done playing

[Godot Engine] Godot GameBoy Shaders

Godot Gameboy Shaders will make almost any game look like if it was played on an GameBoy. By fine tuning your configurations, you can change the look of your game. For a full demo of Godot Gameboy Shader, go to my GitHub page. You can download the Source Code from my video… Continue Reading [Godot Engine] Godot GameBoy Shaders