Easy way to download videos from Pluralsight

A short disclaimer: Keep in mind that Pluralsight does not give their users permission to download their videos. This is for educational purposes only. Use this knowledge at your own risk.   Someone asked me if I had any ideas of how they could download videos from Pluralsight. Not just… Continue Reading Easy way to download videos from Pluralsight

Easily Generate gitignore Files For Your Projects

Not to long ago I stumbled across a neat web-site named Gitignore.io – a web-site dedicated to generate .gitignore files for your projects. Simply enter the name of your IDE, Programming Language or OS in order to create the .gitignore list of files and folders you may not want to commit.… Continue Reading Easily Generate gitignore Files For Your Projects

Is your personal data safe during travels?

I was linked this article from Facebook, written by Quincy Larson on February 14, 2017, that points out several security vulnerabilities you and your devices may be exposed of during air travels. These vulnerable devices may include your smart-phone, laptop and possibly even your Amazon Kindle. I would highly recommend… Continue Reading Is your personal data safe during travels?

Mounting portable USB Hard Disk Drives on Startup with Debian

The goal is to have your computer automatically mount your portable USB Hard Disk Drives (HDD) on startup. A basic level of knowledge with GNU/Linux commands is expected of you in order to follow along. These notes are written in such a way that most GNU/Linux should be able to… Continue Reading Mounting portable USB Hard Disk Drives on Startup with Debian

Tried Castle Baloneybeard?

Have you tried Castle Baloneybeard? 🙂 It is a game developed in Godot Engine together with my buddy YeOldeDM, during a 9 day long game jam hosted on itch.io. I have written a short blog about the development of that game quite some time ago. Perhaps some of you might… Continue Reading Tried Castle Baloneybeard?

Godot Engine – Cannon Shooter (Part 2 and 3)

I uploaded these tutorial videos on YouTube & Vid.me a while ago. I apologize for neglecting posting about it here sooner.
If you are unfamiliar about the Cannon Shooter; It is a short tutorial series about implementing shooting mechanic in Godot Engine. This includes setting up collision, physics and fun extras such as using Tool script to preview bullet path and, soon in part 4, hitting enemies.

Part 2 – Ball Physics

Part 3 – Tool Script

[Godot Engine] VisibilityNotifier / VisibilityNotifier2D ► Nodes in Godot Engine

VisibilityNotifier is commonly used when you wish to activate or deactivate certain nodes when they come into view. An example of this may be to disable bullets when they leave the screen. By manipulating the VisibilityNotifier size, you can make it signal a while before entering the screen, or a while after the screen – so that you wont see half a bullet, ball or object disappear before truly having left the screen.

In this video, I will demonstrate how you can use the VisibilityNotifier2D node. What we are doing in this video can also be done using the 3D version of the node; “VisibilityNotifier”.

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