A short disclaimer: Keep in mind that Pluralsight does not give their users permission to download their videos. This is for educational purposes only. Use this knowledge at your own risk. Someone asked me if I had any ideas of how they could download videos from Pluralsight. Not just… Continue Reading Easy way to download videos from Pluralsight
Not to long ago I stumbled across a neat web-site named Gitignore.io – a web-site dedicated to generate .gitignore files for your projects. Simply enter the name of your IDE, Programming Language or OS in order to create the .gitignore list of files and folders you may not want to commit.… Continue Reading Easily Generate gitignore Files For Your Projects
I was linked this article from Facebook, written by Quincy Larson on February 14, 2017, that points out several security vulnerabilities you and your devices may be exposed of during air travels. These vulnerable devices may include your smart-phone, laptop and possibly even your Amazon Kindle. I would highly recommend… Continue Reading Is your personal data safe during travels?
I have noticed that some people are getting linked to my old web-site.
As a remedy for this I have implemented URL redirection. Hopefully you wont see any more 404 error pages when using old URLs 🙂
(The old URLs look like this: http://ivanskodje.com/node/12)
The goal is to have your computer automatically mount your portable USB Hard Disk Drives (HDD) on startup. A basic level of knowledge with GNU/Linux commands is expected of you in order to follow along. These notes are written in such a way that most GNU/Linux should be able to… Continue Reading Mounting portable USB Hard Disk Drives on Startup with Debian
Have you tried Castle Baloneybeard? 🙂 It is a game developed in Godot Engine together with my buddy YeOldeDM, during a 9 day long game jam hosted on itch.io. I have written a short blog about the development of that game quite some time ago. Perhaps some of you might… Continue Reading Tried Castle Baloneybeard?
I uploaded these tutorial videos on YouTube & Vid.me a while ago. I apologize for neglecting posting about it here sooner.
If you are unfamiliar about the Cannon Shooter; It is a short tutorial series about implementing shooting mechanic in Godot Engine. This includes setting up collision, physics and fun extras such as using Tool script to preview bullet path and, soon in part 4, hitting enemies.
Part 2 – Ball Physics
Part 3 – Tool Script
Transitioning from Drupal to WordPress:
Hello everyone! There will be a greater delay between each of my videos in order to focus on a personal development project that I am working on. This was triggered by getting in an economical “tough” spot, which have changed my priorities a bit. That being said, it does not… Continue Reading [January] Status Update
VisibilityNotifier is commonly used when you wish to activate or deactivate certain nodes when they come into view. An example of this may be to disable bullets when they leave the screen. By manipulating the VisibilityNotifier size, you can make it signal a while before entering the screen, or a while after the screen – so that you wont see half a bullet, ball or object disappear before truly having left the screen.
In this video, I will demonstrate how you can use the VisibilityNotifier2D node. What we are doing in this video can also be done using the 3D version of the node; “VisibilityNotifier”.